Ability Scores
Strength - Bonus (or penalty) to melee attacks and melee weapon damage. Stronger characters can carry more weight.
Intelligence - Scores of 8 and lower are considered illiterate in all languages known. It gives bonuses (or penalties) to languages known; knowledge rolls, and spells for mages and elves.
Wisdom - Bonus (or penalty) to saving throws, and spells for clerics.
Dexterity - Bonus (or penalty) to range weapon attacks, armor class, and initiative.
Constitution - Bonus (or penalty) to hit points, and healing.
Charisma - Bonus (or penalty) to maximum hirelings/cohorts/animal companions available, and XP rewards. -3 penalty gives –20%, -2 penalty gives –10%, -1 penalty gives –5%; +1 bonus gives +5%, +2 bonus gives +10%, +1 bonus gives +5%, +3 bonus gives +15%.
Designer notes: I wanted every ability to mean something. No obvious dump stat.
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